/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: boss_postmaster_malown
 SD%Complete: 50
 SDComment:
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptPCH.h"

//Spell ID to summon this guy is 24627 "Summon Postmaster Malown"
//He should be spawned along with three other elites once the third postbox has been opened

#define SAY_MALOWNED    "You just got MALOWNED!"

#define SPELL_WAILINGDEAD    7713
#define SPELL_BACKHAND    6253
#define SPELL_CURSEOFWEAKNESS    8552
#define SPELL_CURSEOFTONGUES    12889
#define SPELL_CALLOFTHEGRAVE    17831

class boss_postmaster_malown: public CreatureScript {
public:
	boss_postmaster_malown() :
			CreatureScript("boss_postmaster_malown") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_postmaster_malownAI(pCreature);
	}

	struct boss_postmaster_malownAI: public ScriptedAI {
		boss_postmaster_malownAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 WailingDead_Timer;
		uint32 Backhand_Timer;
		uint32 CurseOfWeakness_Timer;
		uint32 CurseOfTongues_Timer;
		uint32 CallOfTheGrave_Timer;
		bool HasYelled;

		void Reset() {
			WailingDead_Timer = 19000; //lasts 6 sec
			Backhand_Timer = 8000; //2 sec stun
			CurseOfWeakness_Timer = 20000; //lasts 2 mins
			CurseOfTongues_Timer = 22000;
			CallOfTheGrave_Timer = 25000;
			HasYelled = false;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//WailingDead
			if (WailingDead_Timer <= diff) {
				//Cast
				if (rand() % 100 < 65) //65% chance to cast
						{
					DoCast(me->getVictim(), SPELL_WAILINGDEAD);
				}
				//19 seconds until we should cast this again
				WailingDead_Timer = 19000;
			} else
				WailingDead_Timer -= diff;

			//Backhand
			if (Backhand_Timer <= diff) {
				//Cast
				if (rand() % 100 < 45) //45% chance to cast
						{
					DoCast(me->getVictim(), SPELL_BACKHAND);
				}
				//8 seconds until we should cast this again
				Backhand_Timer = 8000;
			} else
				Backhand_Timer -= diff;

			//CurseOfWeakness
			if (CurseOfWeakness_Timer <= diff) {
				//Cast
				if (rand() % 100 < 3) //3% chance to cast
						{
					DoCast(me->getVictim(), SPELL_CURSEOFWEAKNESS);
				}
				//20 seconds until we should cast this again
				CurseOfWeakness_Timer = 20000;
			} else
				CurseOfWeakness_Timer -= diff;

			//CurseOfTongues
			if (CurseOfTongues_Timer <= diff) {
				//Cast
				if (rand() % 100 < 3) //3% chance to cast
						{
					DoCast(me->getVictim(), SPELL_CURSEOFTONGUES);
				}
				//22 seconds until we should cast this again
				CurseOfTongues_Timer = 22000;
			} else
				CurseOfTongues_Timer -= diff;

			//CallOfTheGrave
			if (CallOfTheGrave_Timer <= diff) {
				//Cast
				if (rand() % 100 < 5) //5% chance to cast
						{
					DoCast(me->getVictim(), SPELL_CALLOFTHEGRAVE);
				}
				//25 seconds until we should cast this again
				CallOfTheGrave_Timer = 25000;
			} else
				CallOfTheGrave_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_postmaster_malown() {
	new boss_postmaster_malown();
}
